Set to be released soon on Steam, Dark Gravity will also make an appearance on the Nintendo Switch in 2020:
The pitch:
I expect this to be a switch title later in the year...
Shoot, destroy, collect, craft and destroy even more!
"Dark Gravity" is a
fast-paced, low poly vertical shoot'em up game that features a
non-linear campaign mode with lots of enemies and bosses. Craft new
weapons, upgrade your fighter and build an ultimate aerial war machine!
After the fifth world war, there was peace in the world.
For over a
decade, the Grand Alliance has been leading humanity towards a better
tomorrow by stifling all dangers in the bud. For some time, however,
there is suspicion of a new threat that cannot be ignored.
As a member of SAF forces, your mission is to take over the Shielton
base, captured by unknown rebels. No one knows who they are and what
they want. What's worse, even IMC forces couldn't drive them away from
the base because of their advanced weaponry. Weaponry out of this world.
But... are those rebels the main threat? Isn't there anything bigger
behind all this? No time for questions! You must stop them at all costs!
Gameplay mechanics are very simple - destroy all enemies and try to
avoid every bullet... well, at least those which can be avoided. Your
special maneuver allows you to dodge normal projectiles. Even if you get
hit, you will only lose one extra weapon! However, watch out for
powerful bosses! They can thorn you into pieces with their ultimate
unavoidable attacks!
The story mode can be completed in a few various ways. Military
operations are carried out on several fronts simultaneously. It's up to
you which path you will choose. From battles high in the sky, through
military bases, underground factories, collapsed mines and abandoned
laboratories, to secret Arctic research facilities and the interiors of
unknown civilization artifacts - you must go through all of this several
times to accomplish all missions.
Every difficulty level is different. Improving your skills and fighter
will help you out at facing hard and insane mode bosses, as they don't
appear at easier levels. Enemies' layouts will change as well as their
shooting patterns.